UNITED STATES OUTSOURCING COMPANY
Critical Mass Interactive, Inc.
We GET games... DONE! Clients range from EA, Majesco and THQ to the USAF!
DESCRIPTION
Critical Mass Interactive is both a video game (or "interactive entertainment") developer and an outsource provider to developers and publishers. We exist to serve your development needs.
Our mission is to provide high-quality art, programming, and design solutions for today's game developers and publishers delivered consistently on time and on budget. Our principals have been creating and managing projects collectively for well over three decades. We have been in the trenches. We know what you are going through. Let us help you reach your goals.
As production cycles get shorter and as games require more assets, teams are getting larger. If your project needs more resources to reach your goals, we can help you keep costs down without sacrificing the quality of your work. We assign one point of contact to your team’s liaison and walk with you through your production, and ensure that it is completed to your satisfaction. By adding our 'virtual' staff to yours, your team can easily reach "Critical Mass!"
Current and recent clients of CMI include: Electronic Arts, Majesco, THQ/relic, United States Air Force, NCsoft, and many others. Visit http://www.criticalmassinteractive.com/htm/clients.htm for more information.
SKILLS
Critical Mass Interactive delivers a wide variety of services, including but not limited to: providing world-class interactive producers, designers, programmers, or artists to your team either onsite or offsite (details below), finding and brokering deals with publishers, licensing viable technology to you or licensing your completed technology for use in other games, licensing your intellectual property, writing game reviews, creating design documents, audio production, and full game production from concept to completion on any platform. If you dream it, we can make it happen.
TERMS
Critical Mass Interactive provides work at competitive rates, our asset and code deliveries are on time and on budget. 50% up front and 50% upon completion on short projects, monthly milestones on longer ones.
Here are a few things our clients have said about us:
“Billy, in creating Critical Mass and using this business model, shows incredible foresight. He provides an amazing game service that serves to enhance the overall state of the industry.”
– Clarinda Merripen of Cryptic Studios
"Critical Mass provided our environment assets on time and to a high level of quality. We enjoyed working with Billy and Matt and would do it again on the next project."
- Adrian Crook of THQ/relic
"Billy and his company CMI were there for us when we were in a real pinch to get enough audio assets complete for our E3 2004 premier of Tabula Rasa. Billy got us a sound engineer and we started receiving sound assets within a week. You don't often see that kind of responsiveness and agility."
– Starr Long of NCsoft
“As a producer on a high profile project, I was glad to have the guys at Critical Mass to depend on. It's inevitable that unforseen needs will occasionally pop up on a project, and it's great to have "the cavalry" come storming in on the white chargers to help save the day. They're dependable, fast, collaborative, and professional. What more can you ask for?”
– Rick Hall of Electronic Arts
LOCATION
United States - Austin, TX
EMPLOYEES
100-499
YEARS IN BUSINESS
11+ years
CONTACT INFORMATION
Register or Login to view the outsourcing service provider contact information.
|
|